Monday, September 17, 2007

Anti-Phishing Phil

The Design and Evaluation of a Game That Teaches People Not to Fall for Phish
In this paper we describe the design and evaluation of Anti-Phishing Phil, an online game that teaches users good habits to help them avoid phishing attacks.

Phishing is part of a larger class of attacks known as semantic attacks. Rather than taking advantage of system vulnerabilities, semantic attacks take advantage of the way humans interact with computers or interpret messages, exploiting differences between the system model and the user model.

http://cups.cs.cmu.edu/soups/2007/proceedings/p88_sheng.pdf

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